|
|
Changing how a joystick button is "seen" in a game
Microsoft's DirectInput software under Windows 95 maps a game pad's (or a joystick's)
buttons to a game. The number of buttons "seen" by a game depends on the game (check the game documentation to see how many buttons it uses).
Remapping a button simply means changing its DirectInput location. As an example, let's suppose that the left triggers are used to punch in the game, the right triggers are used to snap-kick, and you wish to swap
the button actions. Follow these steps:
- To swap the game actions on the triggers, open a game's script file under the ThrustMapper. If a game script doesn't exist yet, create a new script as outlined the FastTrack portion of this manual.
- In the edit window of the ThrustMapper, press the left trigger on the Rage 3D, and click on the Use button ID radio button. The default DirectInput location 3 will be in the pull-down box next to the Use button ID radio button. Click on the down-arrow button on the pull-down box and select 4 from the list.
- Now press the right trigger on the Rage 3D and click on the Use button ID radio button. Go to the pull-down box and change the ID number to 3.
- Save the file. The button functions now should
be reversed in the game.
Notes:
- You cannot have more than one Rage button assigned to a DirectInput location at one time.
button.
- In default setup (DOS or other non-DirectInput games), only the first four buttons are "seen" on the Rage: buttons A and B, and the left and right triggers. You can use a script to remap any button on the Rage, but you can remap only to IDs 1 - 4 for these games (IDs 5 - 32 are not "seen").

|