Changing how a joystick button is "seen" in a game


Microsoft's DirectInput software under Windows 95 maps a game pad's (or a joystick's) buttons to a game. The number of buttons "seen" by a game depends on the game (check the game documentation to see how many buttons it uses).

Remapping a button simply means changing its DirectInput location. As an example, let's suppose that the left triggers are used to punch in the game, the right triggers are used to snap-kick, and you wish to swap the button actions. Follow these steps:

  1. To swap the game actions on the triggers, open a game's script file under the ThrustMapper. If a game script doesn't exist yet, create a new script as outlined the FastTrack portion of this manual.

  2. In the edit window of the ThrustMapper, press the left trigger on the Rage 3D, and click on the Use button ID radio button. The default DirectInput location 3 will be in the pull-down box next to the Use button ID radio button. Click on the down-arrow button on the pull-down box and select 4 from the list.

  3. Now press the right trigger on the Rage 3D and click on the Use button ID radio button. Go to the pull-down box and change the ID number to 3.

  4. Save the file. The button functions now should be reversed in the game.

Notes:

  • You cannot have more than one Rage button assigned to a DirectInput location at one time. button.

  • In default setup (DOS or other non-DirectInput games), only the first four buttons are "seen" on the Rage: buttons A and B, and the left and right triggers. You can use a script to remap any button on the Rage, but you can remap only to IDs 1 - 4 for these games (IDs 5 - 32 are not "seen").


prev home next